Thursday, November 3, 2016

Warrior of Love

"Warrior of Love"
(Ptera Ranger from Kyoryu Sentai Zyuranger /
Pink Ranger from Mighty Morphin Power Rangers)
I'd been trying for a few years to do more pieces for the original Zyuranger/MMPR crew, but kinda got overwhelmed with my original format that I had done with Green Caesar and a few other Sentai works. However, I thought to do something more stoic, but trying to up my sense of natural stance and lighting. I chose the Ptera/Pink Ranger as my first subject because I never did any of the females, prior.

I tried my best to capture all the little details of the suit itself, right down to seams in the sides and front, and even the pad detail of the gloves. The buckler wording unfortunately took thicker than I was hoping, so that part ended up quite messy, up close especially. Getting things such as how the spandex and the hard plastic shines with the light source to the back quarter were things I had to figure out on my own, as I don't have many mobile lights in my work space to properly experiment.

I added the background post-scanning as I thought the image to be too weak on its own without something for it to pop against. And I lack marker colors to get the particular gradient in the way I could here.

November 3, 2016
Normal pens, Pigma pens, Prismacolor markers, Colored pencils, and gel pens
on 8.5x11 cardstock

Background created and edited in via Photoshop Elements 7

Monday, September 5, 2016

Mother Brain's Advent

"Mother Brain's Advent"
(Super Metroid)
Yet another Metroid piece, it seems. (lol) I figured it was about time I did a piece for the first in the series that I ever played, Super Metroid on the SNES.One of the largest games, for its time, especially; full of enemies, traps, hidden secrets, and horrifying bosses. It's always a blast to replay, and despite playing it rather late in my life (I only beat it for the first time less than 10 years ago), it holds such high nostalgia for me.

For this piece, I wanted to remain true to all reoccurring party's looks for SM specifically. This almost proved difficult, alone, because very little resources are floating around online in good clarity (To which I blame on the lack of art or data books). Still, I managed to use what I could find, which nearly floored me when I saw how the Draygon's head crest is... O___O;;;
I even tried to keep the coloring style as close to the original as possible, but, as always, my own styles always seep through.I think it did well for this piece, as it allows 3 distinct segments to draw your eye; Samus, the 4 generals of Zebes, and Mother Brain. The Metroids floating around sorta frame the piece a little, including the baby at the bottom.

September 5, 2016
Micron pens, Sakura Pigma pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Sunday, August 7, 2016

Bounty Hunter Birthday

"Bounty Hunter Birthday"
(Samus Aran from the Metroid
So, yet another Samus picture, lol. But yesterday (August 6th, 2016) marked the 30th anniversary for the first Metroid game releasing on Famicom Disk System in Japan. It's a sort of somber anniversary, though, as it's the first Nintendo franchise to hit this mark and NOT have a new game on the way (Yeah, I know Federation Force, but while I don't bash the game as much as others, even I still feel it's not the Metroid game we need).

Since this is the anniversary for the maiden game's release, I decided to draw her power armor basing it off of the design used in old art and promos for the original Japanese release, but using an art style similar to Zero Mission. To really cement the "classic" appeal to this picture, I did a "Justin Bailey" variant, with green-haired Samus, but the pink Varia Suit (Yup, no swim suit or Zero Suit from me, this time, lol). The variant is below the blurb, here!

Happy birthday, Samus! Hope we'll see you kicking alien ass again, soon!

 August 7, 2016
Micron pens, Pigma pens, Photoshop Elements 7.0

2550x2550 pixels

"Bounty Hunter Birthday" (Ver.JUSTIN BAILEY) 

 August 7, 2016
Micron pens, Pigma pens, Photoshop Elements 7.0

2550x2550 pixels

Wednesday, July 20, 2016

Seeking Dreams Through the Window of Stars

"Seeking Dreams Through the Window of Stars'"
(Super Mario RPG)
Have you ever lay your head down on a pillow and suddenly, like a brick through glass, an idea hits you that you just have to do something with? I do a lot of illustrations, but none ever hit me so vividly like this one had. Super Mario RPG for the SNES was my gateway to the realm of turn-based JRPGs, and yet it's a game I tend to give so little credit. Sure, its simple in design and gameplay (to a point, anyway), but it has a lot of charm, and continues to be a well talked about staple in both Nintendo and Square's glory days.
I tried my best to give this a good Square-game feel, with the layout, colors, and style in the lineart. Rather than stick with the squat proportions of the in-game sprites, I went with designs more modern to Mario, Bowser, and Peach (Really wish I could change her name in SMRPG...). Didn't really do much with Mallow or Geno, since they're designed around the SMRPG style, but they still work well with the setup.Doing all the shades of blue and purple, as well as the glow from Mario's fire orb required a lot of attention to keep consistent.

July 20, 2016
Micron pens, Sakura Pigma pens, normal pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Friday, July 15, 2016

Xenogals: 'Weltall-Id'

"Xenogals: 'Weltall-Id'"
And here's the counterpart to the Weltall Xenogal, its altered state, the Weltall-Id. Aside from making sure the two "worked" in terms of being transformed versions of one-another, A lot of the geometry on the wings and spikes were giving me a hard time. Adding in the wing and feather effects really sets this one apart from the previous two, but gives it an air of chaos that's fitting of the gear.
Of course to match the fact that not only the machine, but its pilot "transforms," I made the girl appear as Fei's alter-ego (or lack thereof), Id, though I hid her eyes to give it a more menacing feel. Though I admit, this does make her head appear smaller.

July 15, 2016
Sakura Pigma pens, normal pens, Prismacolor Markers, and gel pens
on 8.5x11" cardstock

Wednesday, July 13, 2016

Xenogals: 'Weltall'

"Xenogals: 'Weltall'"
The second of my Xenogears-themed MS Girls, or "Xenogals", is the first gear you come across, the Weltall. The colors really tripped me up on ths one as I had no individual markers that could replicate that dark slate color, so a LOT of layering and mixing was involved to obtain that color. I almost forgot to add the highlights before scanning it. lol
I had to keep a lot in mind with doing this one because of another pic I'm finishing up. (Anyone who knows this gear's secrets will understand why...)

July 13, 2016
  Sakura Pigma pens, normal pens, Prismacolor Markers, and gel pens
on 8.5x11" cardstock

Xenogals: 'Xenogears'

"Xenogals: 'Xenogears'"
You already know my love for Xenogears, and also female characters. And a long time ago, I wanted to do personified versions of the various gears in the style of Mika Akitaka's MS Girls (which in turn are based from Mobile Suit Gundam). I decided to re-explore this though, starting with the titular gear.
Every time I draw anything of the Xenogears gear, I gain a new understanding of its complicated form, and this one probably gave me the least issues with its pointed glory. Obviously, I based the base girl off of its pilot and main protagonist Fei. Something I'll probably continue for the duration of these illustrations.

July 13, 2016
  Sakura Pigma pens, normal pens, Prismacolor Markers, and gel pens
on 8.5x11" cardstock

Wednesday, April 6, 2016

The Master's Will

"The Master's Will"
(Mega Man Legends 2)
To say this is a long time coming is an understatement. You all know I'm a fan of Mega Man, but Mega Man Legends is the series that truly grabbed my attention and never let go. The new gameplay notwithstanding, what reeled me in was the amazing story, which was so well written in mysteries that not only your character wanted to solve, but YOU wanted to solve. Legends 2, in particular, did a fantastic job of diving further into this story element; a massive risk for a Mega Man title, to be sure. One that seemingly did not pay off as well as we'd like...

I wanted to focus on the biggest enigma of the series, Elysium and its overseers, the Master System. Nothing of all of them grouped together exists, and it's something I'd always wanted to do for quite some time. I threw Juno in there as well. Despite his absence from MML2, he was the one to drop the bombshell on our hero (and the player) at the tail end of 1. I also snuck in the silhouette of Sera's final form, making her the dividing line between the Master and those who were to keep his order.

Colors were tripping me up pretty bad on this, as I had multiple markers run out on me, and being short-funded for resupplies, had to make due with what I had. Some was salvageable, some had to require some trickery to fix or hide. I debated making a space scene at the very top of the background and have it fade at the midway point, but decided against it. It's not the illustration Mega Man Legends deserves, but it's definitely one I needed to do.

April 6, 2016
Micron pens, Sakura Pigma pens, normal pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Friday, April 1, 2016

Nouveau Daicon

"Nouveau Daicon"
(From DAICON III & IV Opening Animations)
I decided I wanted to revisit the DAICON animations, while trying some more art nouveau stylings; something I'm trying to get better at. I considered having two separate illustrations, but couldn't think of enough to fill the pictures well, so decided on making another joint picture between the two films. I also made the characters much more within my own personal style (Something I don't really do much), making them look considerably more realistic. Though I'll admit, I'm still terrible at discerning a child's facial structure from an adults...

I added the picture to an aged paper texture I found digitally, to give the final look of an authentic Mucha-esque look. Also, because I forgot to during the inking process, I changed the roman numerals of the titles from black to their respective colors digitally, as well.

April 1, 2016
Micron pens, Sakura Pigma pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock.
Paper texture and touchups added digitally.

Saturday, March 19, 2016

We Change the End

"We Change the End"
(Proto Man from Mega Man / Based on The Megas)
Along with the last picture I posted based on The Megas' History Repeating: Blue and Red, I did this one for Proto Man, giving him a much more worn, aged look. I went with his Break Man visage to go more with the song "I'm Not the Breakman," which gives Proto Man a much darker history, filled with betrayal and jealousy, seeking revenge on the One who stole his role as Dr. Light's "son."

As with Mega Man's, I wanted to give the background a more simple watercolor look to contrast with the rough inks of the lineart, giving the overall look a strong manga-panel feel. Since Proto Man's base armor color is red, I went with green to contrast with and help him pop. Though, unlike Mega Man's, whose colors were more vibrant, Proto Man's are more muted and subdued. In all honesty, I think I'm happier with the outcome of this one than the other one. lol

March 19, 2016
Ballpoint pen, Prismacolor Markers, charcoal pencil, and gel pens
on 8.5x11" cardstock.

The End Begins

"The End Begins"
(Mega Man from Mega Man / Based on The Megas)
I recently reintroduced myself to The Megas through their latest releases, History Repeating: Blue and Red, and this rechurned the gears of my gritty Mega Man iteration. I changed the design from my previous homage, instead focusing on a more stoic sort of suspense, with destruction all around him.

I wanted to give the background a more simple watercolor look to contrast with the rough inks of the lineart, definitely giving a strong manga-panel look. I also focused on orange hues to help contrast the blue of Mega Man's armor, though bringing it down to slight purple to not be too offsetting.

 March 19, 2016
Ballpoint pen, Prismacolor Markers, charcoal pencil, and gel pens
on 8.5x11" cardstock.

Monday, February 22, 2016

I Wanna Get the Kitty!

"I Wanna Get the Kitty!"
(Crono, Marle, and Lucca from Chrono Trigger / Gift art for Vinesauce
Over at Vinesauce, Vinny is playing Chrono Trigger; arguably one of the best RPGs ever made, and his self-proclaimed favorite game. When he was messing around on his second stream trying to "catch the cat" in the sewers in 2300 AD, something inspired me to do a piece reminiscent of Akira Toriyama's original illustrations for the game.

I actually did the lineart for this piece twice, as the first time I did it was heavily rushed to display on their booru (to which he showcased that night). I decided I could do better, to which I feel I did indeed. To keep in line with the mock-style of Toriyama's works, I had the new lineart printed onto parchment paper to give it a bit of mood toning. Using the white pencils and gel pens on this colored paper really pops the highlights. The Vineshroom on the wall was a last-second addition to the lineart before coloring to personalize it to the stream.

 February 22, 2016
Micron pens, Pigma pens, Prismacolor Markers, charcoal pencil, colored pencils, and gel pens
on 8.5x11" celery parchment paper.

Tuesday, February 16, 2016

First and Last

"First and Last"
(Xenogears, Elly, and Fei from Xenogears
February 10th, 2016, marked the 18th anniversary of Xenogears release in Japan of 1998. And it's one of those games where you either never heard of it or it became one of the largest, most narrative-driven, and controversial JRPGs you've ever played, especially at its time. And I still feel it's a game that does not get near the amount of love it deserves, from either fan or its own rights holders, though it plant the seed for Tetsuya Takahashi's two spiritual successors series, Xenosaga for the PlayStation 2 and Xenoblade for Nintendo systems.

For this piece, I wanted to focus on the last scenes of the game, which involved the ultimate reunion of Fei and Elly in the dimensional rift of the final battle. I'd been wanting to do an illustration involving the titular mecha Xenogears for quite some time, however, this proved difficult as it's by far one of the most complicated designs I've ever seen, and can look really strange from the wrong angles... Fei and Elly came together with surprisingly minimal complication, though the lighting style started to baffle me as I approached the lighter shades.
Also, I threw in a hidden "character" for this piece; one that only people who've completed the game would recognize, and even then, may have a hard time recalling. (lol)

 February 16, 2016
Micron pens, Pigma pens, Prismacolor Markers, charcoal pencil, colored pencils, gel pens, and chalk pastels
on 8.5x11" cardstock.

Sunday, February 7, 2016

Crystal Flash

 "Crystal Flash"
(Samus Aran from the Metroid series
I guess chalk this piece up to the fact that there was an ability in Super Metroid (and some later games) that I had absolutely no idea existed prior to about a month ago. The Crystal Flash is a technique you can use in truly desperate situations to heal all of your energy tanks at the cost of all your special weapon energies. This places Samus in a healing ball, shed of her armor and otherwise defenseless, but growing strong again.

I tried to tell myself the next time I drew Samus would be in her trademark armor, but it seems I went even further back and put her in less than the last one. (lol) I tried to make this look as soft as possible, but of course, my markers will always leave some rather rough lines, still. Fortunately, using pencil instead of pen for the lineart definitely aided in the light look and I feel countered where the markers were working against me. I actually had to do a little extra digital work on the glow, as one of my markers unknowingly ran out, and I'm not sure when I can replace it. It was a subtle touch up, but one that was needed to complete the effect.

 February 07, 2016
Prismacolor Markers, charcoal pencil, colored pencils, and gel pen
on 8.5x11" cardstock.

Added digital coloration, Photoshop Elements.