Showing posts with label Undertale. Show all posts
Showing posts with label Undertale. Show all posts

Sunday, July 29, 2018

UNDERTALE Character Illustrations - Waves 1 + 2


"UNDERTALE Character Illustrations"
(Undertale)
 
-Wave 1-
I had recently watched a playthrough of Undertale, which is a game I have been wanting to play (And since a Switch announcement has been made, I'll likely wait for that), and it's amazing how simple of a game it is with characters that are so easy to get attached to. I decided I wanted to do a few simpler illustrations of the characters.
I tried to go more off of Temmie's style for the base designs, but making them simpler in style. Of course, she didn't actually design most of the characters, but I feel her style's the more solidified for the game's art direction. Nothing against Toby, of course.
For the first set, I did Fr-- the Human, Flowey, and Toriel; your first 3 characters met in the game.

July 28, 2018
Sakura Pigma pens, Prismacolor Markers, and gel pens
on 8.5x11" cardstock 



-Wave 2-
For the second set, I did those you meet on the way to Snowdin; the Great Papyrus, Sans. and Lesser Dog because I had the space for him over Greater Dog. Since I gave the Human the red SOUL (the default for them), I was going to theme the bosses who change your SOUL's color by giving them their respective hearts - With Papyrus's being the blue SOUL.

July 29, 2018
Sakura Pigma pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Saturday, July 8, 2017

*Determination


"*Determination"
(Undertale)
 
What can I say about Undertale that hasn't already been said? It's the most amazing indie RPG I've ever played, and love its twists in both gameplay and narrative, and I love how much the game is actually playing you, in the end. It's weird how attached you can get to characters in what feels like only a 7-10 hour game.

This piece started as a simple sketch. The human handing the monster a flower. The best part of this concept is the duality of the symbolism, especially depending on how you run the game. It's one that hit me hard in conceptualizing, and had to get it out quickly. I had no intention on coloring it, so instead I just did some digital shading on the piece, transferred it to a copper parchment texture, and erased part of that around the human (I'm intentionally being vague with the characters, as playing this game I feel is best to go in with as little idea as to what it is as possible). I only colored the flower, giving a bit more power to its presence, as small as it may be.

July 8, 2017
Pencil and Photoshop Elements
3300x2550 pixels (native)