Monday, May 29, 2017

Komm Süsser Tod Ver.:||


"Komm Süsser Tod Ver:||"
(The End of Evangelion)
 
A redo of a piece I had done way back in 2005, this piece was both a nod to one of my favorite movies (still, to date), as well as an overall visual of how far I've come in the last 12 years. I saw The End of Evangelion in my late teens, so I definitely feel I saw it at the ideal point in my life to have the biggest impact (heh), and that it did. Evangelion as a whole influenced a lot of my current social perceptions, and rightfully shaped me into who I am today (for better or for worse).

While the prior version was inked on a legal size (14x8.5) sheet and colored digitally, this version was done on 11x17, and traditionally. Kind of an incidental flip on the franchise's current trends. My understanding of anatomy has improved dramatically, but I've seemed to have lost the ability to mimic Sadamoto's linework styling (though saying my first version was a successful attempt would be an attack on his talents).

Things like the background were much more fleshed out, and each character has been added some dynamics to their prior stoic and bland forms. The Eva's wings have also lost the inked lining to their shape, and are now all colored and a brighter color. The starburst around the sun was the riskiest part, but I feel it paid off when viewed with the whole of the work.

May 29, 2017
Micron pens, Pigma pens, Prismacolor markers, colored pencils, chalk pastels, and gel pens
on 11x17 cardstock


"Komm Süsser Tod"
(The End of Evangelion)

Unknown, 2005
Normal pens and PainterClassic
1307x800 pixels

Monday, March 27, 2017

Breathe




"Breathe"
(Link and Zelda from The Legend of Zelda: Breath of the Wild)
 
I honestly can't believe this was my first Zelda piece in over 10 years. But it's also the first Zelda game I've been this into in over 10 years. While I enjoyed Wind Waker and Twilight Princess immensely (Especially so their HD ports on the Wii U), the "wow" factor of Breath of the Wild is... Well, wild! So much of this is such a welcome departure for a reliable yet stagnating franchise.

Choosing to not ink this piece was the biggest risk I'd taken in a while, but, honestly, I think it paid off. Given this is my first illustration of Link in a decade, it's nice to make him feel different than ever before. And I've grown to love his blue tunic / no cap approach. All the little details throughout his shirt, tunic, hood, and arm wraps allows him to stand out unlike prior iterations. And I loved the challenge of adding all those little details to this piece. The background was a completely different beast, though, as there were so many different concepts to use before I decided on this angle and sky tone. If you wander the map enough, this is an exact place somewhere in Hyrule.

I also did a digital-background version for a contrast (Seen below), much like the in-game tone. Not really sure which I prefer, though. I won't translate the text here, as it is a semi-spoiler, but if you look into the Sheikah language, you can find out for yourself...

March 27, 2017
Prismacolor markers, Colored pencils, and gel pens
on 8.5x11 cardstock


"Breathe" (Sheikah Slate version)
Background created and edited in via Photoshop Elements 7

Thursday, November 3, 2016

Warrior of Love


"Warrior of Love"
(Ptera Ranger from Kyoryu Sentai Zyuranger /
Pink Ranger from Mighty Morphin Power Rangers)
 
I'd been trying for a few years to do more pieces for the original Zyuranger/MMPR crew, but kinda got overwhelmed with my original format that I had done with Green Caesar and a few other Sentai works. However, I thought to do something more stoic, but trying to up my sense of natural stance and lighting. I chose the Ptera/Pink Ranger as my first subject because I never did any of the females, prior.

I tried my best to capture all the little details of the suit itself, right down to seams in the sides and front, and even the pad detail of the gloves. The buckler wording unfortunately took thicker than I was hoping, so that part ended up quite messy, up close especially. Getting things such as how the spandex and the hard plastic shines with the light source to the back quarter were things I had to figure out on my own, as I don't have many mobile lights in my work space to properly experiment.

I added the background post-scanning as I thought the image to be too weak on its own without something for it to pop against. And I lack marker colors to get the particular gradient in the way I could here.

November 3, 2016
Normal pens, Pigma pens, Prismacolor markers, Colored pencils, and gel pens
on 8.5x11 cardstock

Background created and edited in via Photoshop Elements 7

Monday, September 5, 2016

Mother Brain's Advent


"Mother Brain's Advent"
(Super Metroid)
 
Yet another Metroid piece, it seems. (lol) I figured it was about time I did a piece for the first in the series that I ever played, Super Metroid on the SNES.One of the largest games, for its time, especially; full of enemies, traps, hidden secrets, and horrifying bosses. It's always a blast to replay, and despite playing it rather late in my life (I only beat it for the first time less than 10 years ago), it holds such high nostalgia for me.

For this piece, I wanted to remain true to all reoccurring party's looks for SM specifically. This almost proved difficult, alone, because very little resources are floating around online in good clarity (To which I blame on the lack of art or data books). Still, I managed to use what I could find, which nearly floored me when I saw how the Draygon's head crest is... O___O;;;
I even tried to keep the coloring style as close to the original as possible, but, as always, my own styles always seep through.I think it did well for this piece, as it allows 3 distinct segments to draw your eye; Samus, the 4 generals of Zebes, and Mother Brain. The Metroids floating around sorta frame the piece a little, including the baby at the bottom.

September 5, 2016
Micron pens, Sakura Pigma pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Sunday, August 7, 2016

Bounty Hunter Birthday


"Bounty Hunter Birthday"
(Samus Aran from the Metroid
)
 
So, yet another Samus picture, lol. But yesterday (August 6th, 2016) marked the 30th anniversary for the first Metroid game releasing on Famicom Disk System in Japan. It's a sort of somber anniversary, though, as it's the first Nintendo franchise to hit this mark and NOT have a new game on the way (Yeah, I know Federation Force, but while I don't bash the game as much as others, even I still feel it's not the Metroid game we need).

Since this is the anniversary for the maiden game's release, I decided to draw her power armor basing it off of the design used in old art and promos for the original Japanese release, but using an art style similar to Zero Mission. To really cement the "classic" appeal to this picture, I did a "Justin Bailey" variant, with green-haired Samus, but the pink Varia Suit (Yup, no swim suit or Zero Suit from me, this time, lol). The variant is below the blurb, here!

Happy birthday, Samus! Hope we'll see you kicking alien ass again, soon!

 August 7, 2016
Micron pens, Pigma pens, Photoshop Elements 7.0

2550x2550 pixels


"Bounty Hunter Birthday" (Ver.JUSTIN BAILEY) 

 August 7, 2016
Micron pens, Pigma pens, Photoshop Elements 7.0

2550x2550 pixels

Wednesday, July 20, 2016

Seeking Dreams Through the Window of Stars


"Seeking Dreams Through the Window of Stars'"
(Super Mario RPG)
 
Have you ever lay your head down on a pillow and suddenly, like a brick through glass, an idea hits you that you just have to do something with? I do a lot of illustrations, but none ever hit me so vividly like this one had. Super Mario RPG for the SNES was my gateway to the realm of turn-based JRPGs, and yet it's a game I tend to give so little credit. Sure, its simple in design and gameplay (to a point, anyway), but it has a lot of charm, and continues to be a well talked about staple in both Nintendo and Square's glory days.
I tried my best to give this a good Square-game feel, with the layout, colors, and style in the lineart. Rather than stick with the squat proportions of the in-game sprites, I went with designs more modern to Mario, Bowser, and Peach (Really wish I could change her name in SMRPG...). Didn't really do much with Mallow or Geno, since they're designed around the SMRPG style, but they still work well with the setup.Doing all the shades of blue and purple, as well as the glow from Mario's fire orb required a lot of attention to keep consistent.

July 20, 2016
Micron pens, Sakura Pigma pens, normal pens, Prismacolor Markers, colored pencils, and gel pens
on 8.5x11" cardstock

Friday, July 15, 2016

Xenogals: 'Weltall-Id'


"Xenogals: 'Weltall-Id'"
(Xenogears)
 
And here's the counterpart to the Weltall Xenogal, its altered state, the Weltall-Id. Aside from making sure the two "worked" in terms of being transformed versions of one-another, A lot of the geometry on the wings and spikes were giving me a hard time. Adding in the wing and feather effects really sets this one apart from the previous two, but gives it an air of chaos that's fitting of the gear.
Of course to match the fact that not only the machine, but its pilot "transforms," I made the girl appear as Fei's alter-ego (or lack thereof), Id, though I hid her eyes to give it a more menacing feel. Though I admit, this does make her head appear smaller.

July 15, 2016
Sakura Pigma pens, normal pens, Prismacolor Markers, and gel pens
on 8.5x11" cardstock